FilterCloud: Your Personal Loot Filter
Play PoE, Not Tetris
FilterCloud is designed to only show items that you actually want to pick up. You decide which items you need when you configure the filter, and while you play you can focus on killing stuff instead of sorting through your inventory.
Always Up To Date
FilterCloud allows you to define filtering rules based on the current market values. If the meta shifts and the value of a unique or divination card changes, all you need to do is download your filter again, and it will highlight accordingly.
Gone are the days when you had to hand-craft a loot filter for each build to do efficient leveling. In FilterCloud, you just select your weapon and armour preferences and your required socket colors, and it generates the optimal leveling filter for you.
You can customize the behaviour of the filter wherever it makes sense, defining your own thresholds and fitting it perfectly to your playstyle.
Want to play PoE at school/work, but you don't have your loot filter with you? Just log in with your Google account and upload your filter settings to the cloud, and your filter is available from anywhere.
Share With Your Friends
Each uploaded filter config can be shared just by copy/pasting the url.
Click the Feedback button on the left and let me know!
Your changes will always be saved locally in your browser. But if you want to switch between different filters (e.g. for different builds), or you want to share your filter with others, you can upload them here.
You don't have any saved filter configs. Save a filter config, and you will be able to load it (and other saved filter configs) from here.
This is where you tell FilterCloud what build you're using. These settings are most important for the leveling and early map rules. While leveling, you'll see only the weapons and armour types you select here, plus any items that have the sockets you need.
Show only armour pieces of these types while leveling.
FilterCloud uses a hierarchical style system. Each category has a default style. Most categories can also have override styles per rarity or item type. If a property is not set in the override style, it will use the one from the default style. If it also isn't set there, it will use the default look of the game.
Base Type Lists
This page defines a few sets of base types that are referenced from a number of places in the filter to determine which items to show or highlight (see the respective tabs, it's always mentioned there). Feel free to add or remove items as you see fit.
When mapping, you want to stay in the flow and maintain your clearspeed. You don't want to stop and identify items or even take a trip back to your hideout and sort your inventory. Most rare items are very unlikely to be valuable, so you shouldn't even pick them up.
Shaper / Elder Items
Crafting only really makes sense with items that have at least ItemLevel 84 or more, to ensure that the highest tier of affixes can roll on them. Some exceptions can be made for Atlas bases (bases with very strong implicits that only drop in certain maps) and for using level-capped Essences.
Generally, you want to pick up most currency items because they're small and most of them have a decent value.
Low value currency like scrolls, scraps and whetstones are not worth the time picking up. You're better off maintaining a high clearspeed and buying those from other players if needed. Don't forget that you can get 4 scrolls of Wisdom by vendoring one Orb of Alteration.
Some base types have multiple uniques that can spawn on them. For example, there are five different unique Two-Stone Rings. Since the filter only sees the base type, Berek's Respite will get the same highlighting as Call of the Brotherhood, even though the former is usually worth about 400 times more than the latter.
In such cases, the filter chooses highlighting based on the most valuable unique with this base type. Some uniques are excluded, e.g. those that can only be obtained via Prophecies or Breachstones, because they can't drop anyway.
In endgame, your flask setup should already be optimal. Some flasks may still fetch a good price though, especially with quality. You can configure the minimum quality at which to show certain flasks.
Rare Jewels are very likely to be valuable. Magic jewels are usually worthless, unless both affixes are sought after in the current meta and are perfectly rolled. In that case, you may want to regal it and hope for the best.
You may also try to Alt/Augment magic jewels until you hit two good affixes. However this requires a lot of knowledge about the current meta and which affixes are valuable / possible on a certain Jewel base.
Another use for magic jewels is corrupting them and hoping for a good corrupted unique. Unless you specifically go for that though, they're not worth picking up.
Abyss Jewels are a bit different. Their affix pool is much more dependent on the item level, so if you want to craft Abyss Jewels, you should make sure that they're high enough level to do so. This also means that high level magic Abyss Jewels may be very valuable and worth picking up even if you don't plan to craft them yourself.
This depends a lot on your atlas strategy. If you run a single map over and over again, you probably don't want to see low level maps. If your strategy involves full atlas completion, or you need to run low maps for some other reason, you want to see all maps.
Tier 15/16 and unique maps are always highlighted.
Here you can define offsets for different item types. The offset defines in which level range the item will be visible. For example, an item that starts dropping at level 10, with an offset of 3, will be visible when dropping from enemies of level 13 and below.
Movespeed boots are important in early levels, so it makes sense to pick up magic and rare boots to continously upgrade your movespeed. FilterCloud highlights boots in early levels for you.
Rings, Amulets and Belts are rare drops and often important sources of life and resists. You probably want to show magic jewelry longer than other items. Normal jewelry may be great for Essence crafting.
Only weapon classes you selected on the Build page will be shown. Normal and Magic weapons can be hidden after some point, but Rare are always shown. If your build uses shields, they will also be affected by weapon rules.
Only armour types you selected on the Build page will be shown. Normal and Magic armour can be hidden after some point, but Rare are always shown.
This affects boots (unless covered by highlighting above), helmets and gloves. Only armour types you selected on the Build page will be shown. Normal and Magic armour can be hidden after some point, but Rare are always shown.
Ususally, you want to hide identified items because most of the time, these are trash items you discarded from your inventory. Exceptions are "Items drop identified" Strongboxes or Tempests and Warbands. Warbands can drop magic items with unique affixes that can be valuable for crafting. Unless you specifically go after those though, it's not worth the hassle.